Endless runner made in C with Raylib. Developed during my time in Emegeme, more than a simple game, we wanted to make a technical demo. We focused on optimizing everything: nice and clean code, organized atlas -in fact, one of the atlas was b&w for memory optimization while the color was applied by code.  Although for some reason the web version sometimes runs pretty bad, the android version runs clean and smooth at 60fps!

This was definitely a good lesson on professional development.

Play Koala Seasons alpha version!